
The elements and principles of design provide artists and designers an important framework to understand and communicate their work. Additionally, animators have the 12 Principles of Animation to guide them in understanding character animation. The goal of this project was to create a general framework for artists and designers when adding motion to static designs. The result is the instructional video Principles of Motion, which provide a new way to analyze and implement motion.
Students will learn about motion in the context of the elements and principles of design, as well as three new principles of motion:
- Motion Hierarchy
- Unity in Motion
- Variety in Motion
These 3 principles are detailed in a 43-minute video, provided with an open access, creative commons license (CC BY-NC-SA 4.0). I use this video in my ArtGR 463 3D Motion Graphics course to aid student’s motion design projects, but I also use it in ArtGR 521, ArtGR 484/584, ArtIS 408/508, ArtIS 407/507, all of which benefit from a thorough analysis of motion.
The following figures are stills from Principles of Motion. Over 35 animations were created to help explain these principles.